ОПИСАНИЕ
Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable.
It’s time to shake the ground and tear down the house! Destruction is the bread and butter for any seasoned FX artist.
In this course, we will show you all of the different ways you can develop production-quality destruction.
This class will test and push your skills to the limit
✔️ Содержание
• Week 1
1 intro
2 story
3 complexity
4 more details
5 the puzzle
6 approach
7 rbd demistified
8 adv workflow
9 rnd
10 references
11 houdini16
12 houdini17
13 rbdfracture
14 rbdfracture workflow
15 rnd workflow
16 assignment
• Week 2
1 intro
2 edge details
3 fracturing the wall
4 creating the hda
5 creating the hda part2
6 creating the hda part3
7 invoke compiled block
8 compiled blocks
9 improve scatter
10 debug
11 wall update
12 improve workflow
13 improve workflow part2
14 fracture part1
15 fracture part2
16 fracture part3
17 rbd setup
18 kong
19 collision spheres technique
20 few tweaks
21 assigment and sim preview
• Week 3
01 Intro
02 Details
03 Emit Rbd
04 Metal Bending Constraints
05 Name To Point
06 Bending Constraints
07 Dealing With Primitives
08 Mixing Constraints Workflow
09 Soft Constraint Demistified
10 Rotational Stifness
11 Fracture Prep
12 Constraint Rnd
13 Constraint Rnd Part
14 Constraint Rnd Part2
15 Constraint Rnd Improvements
16 Constraint Final Tweaks And Mass
17 Final Result And Next Steps
18 Assigment-9
• Week 4
01 Intro
02 Preview
03 Tranform Matrices
04 Invert Transformation
05 Orientation
06 Wood Setup Part1
07 Wood Setup Part2
08 Wood Setup Part3
09 Wood Review
10 Wood Simplified
11 Wood Full Setup
12 Wood Extra Tweaks
13 Wood Fixes
14 Wood End
15 Convex Hull And Rbdcluster
16 Roof Top Part1
17 Explosion Technique
18 Multiple Impacts
19 Multiple Impacts
20 Ground Fracturing
21 Review
22 The End
23 Assignment
• Week 5
01 intro
02 upres demistified
03 upres swap
04 upres fracture
05 activation
06 connection
07 advanced activation
08 tweaked activation
09 tweaked activation fix
10 swapping technique
11 upres preview
12 windows and glass
13 extra tiles
14 assignment
• Week 6
01 intro
02 from last week
03 debris problems
04 edge sept
05 delta
06 intersection
07 intersection part2
08 impulse
09 review
10 sdf collision
11 sdf collision iso surface
12 sdf collision in dops
13 rbd sdf
14 pop masking
15 pop setup
16 pop review
17 air field
18 air field part2
19 assignment
• Week 7
01 intro
02 challenge
03 problem
04 clustering part1
05 clustering part2
06 clustering part3
07 creating the emitter
08 improving the emitter
09 collision sdf
10 smoke sim part1
11 smoke sim part2
12 smoke sim tweaking
13 smoke sim boundings
14 assignment
• Week 8
0 intro
01 lamp setup
02 curtain setup
03 ropes setup
04 ground destruction
05 ground debris emitter
06 ground debris instancing
07 ground layering
08 rock crumbling setup
09 caching
• Week 9
00 intro
01 breakdown
02 breakdown passes
03 shading
04 lighting in houdini
05 scene structure
06 scene structure part2
07 shading in arnold
08 bricks shading
09 notes
• Week 10
01 intro
02 smoke setup
03 particle setup
04 kong shading
05 compositing part1
06 compositing part2
07 the end
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