ОПИСАНИЕ
V-Ray 3 для SketchUp - это новое качество рендеринга. Он был перепроектирован с нуля. Новый пользовательский интерфейс чист и прост. Благодаря быстрым настройкам и простым управлением вы можете сосредоточиться на творчестве, не думая о технических сложностях. Теперь все стало быстрее и легче, чем когда-либо. Создавайте великолепные рендеры прямо в SketchUp.
V-Ray 3 - самое умное и быстрое решение для SketchUp. Его двухмоторная архитектура рендеринга построена таким образом, чтобы в полной мере использовать новейшие вычислительные технологии процессора и графического процессора. Благодаря широкому набору креативных инструментов V-Ray позволяет визуализировать все и вся - от быстрых дизайнерских моделей до самых подробных 3D-сцен.
✔️ Доп. информация:
Что нового?
CHANGELOG
V-Ray For SketchUp is comprised of two different projects, the SketchUp project and the
NeUI project (A cross platform common UI for V-Ray products). Below are their change logs.
V-Ray | Sketchup
3.40.03
====================================================
[New Feature]
(*) Add 'Render Output / Aspect Ratio' option 'Match Viewport'
(*) Support renaming of materials during RT
[Improvement]
(*) Implement 'Active State' for the render buttons that can also be used to stop the rending process
(*) Rename "Pack Scene" to "Pack Project"
(*) Move 'Show Progress Window At Render' to 'V-Ray Render and Options'
(*) Disable 'Safe-frame' by default
[Bug]
(*) Safe-Frames stop working after a Scene/Page is saved
(*) Asset Editor's Interactive Render button becomes unresponsive after using it to stop the process
(*) Changing the color of lights does not update the render in RT
(*) Max Photons for Caustics does not work in SketchUp or Rhino (see video).
(*) SketchUp materials imported once a scene has been activated fail to setup opacity correctly
(*) Archvision RPCs fail to renderer
(*) Batch Render - the VFB "Stop" button needs to stop the entire Batch Render
(*) 'Match Photo' views/cameras FOV is incorrectly set
(*) Section planes fail to load into the NeUI
(*) The 'safe-frame' behavior (focal-length tweak) breaks the 'Photo Match' SketchUp workflow and saved scenes
(*) Rectangle light can be resized but it keeps the original size in the render output (OSX)
(*) Textures with existing bitmap paths shouldn't get auto-resolved
(*) image_filter plugins are not being serialized with the model
(*) Proxy fails to import correctly
(*) The "Track mouse while rendering" option of the VFB responds slowly
(*) VRMeshFile class leaking memory
(*) Replacing any map with a Bitmap tex causes issues with the select a file dialogue
(*) The Shadows switch does not update the scene during Interactive rendering
(*) When exporting Animation in .vrscene the output image is a single one overwritten for each frame
(*) The frame should be set correctly when an .vrscene file with animation is exported
NeUI-Core
NeUI 1.0.1
====================================================
[Improvement]
(*) Change light parameter defaults and slider ranges
(*) Add visual indication to the render buttons dropdown to make it looks like it is on top of everything else
(*) Add 'Type' icons in the Asset Editor 'Light & Geometry' lists
(*) The 'Pick Focus Point' and 'Update'(viewport aspect) button icons should be updated
(*) Replace 'render' icons with the corresponding 'stop' icons, while rendering
(*) Add 'Stereo Layout' drop-down with 'Top - Bottom / Side-By-Side' options
(*) Add 'Match Viewport' option to the 'Render Output / Aspect Ratio' drop-down
(*) Change the colors of the NeUI icons to have consistent brightness
[New Feature]
(*) Re-organize Lights parameters
[Task]
(*) Disable SettingsCaustics::show_calc_phase to prevent wrong results in rendered caustics
[Bug]
(*) The map's checkbox of Rectangle light must be disabled by default
(*) The 'Progressive' switch button must be gayout in Interactive mode
(*) Selecting a matertial in host app make it the active material in the NeUI
(*) Rectangle and Mesh lights should use their own parameters for the color and texture
(*) The Render buttons and the Open Frame Buffer button are not blurred when the texture editor is open
(*) Decrease the animation length of the NeUI 'Toggle' buttons
(*) Directionality slider in the Rec. light has the wrong values
(*) Disabling the Max Trace Depth via its checkbox doesn't work as expected on CPU production renderer
(*) Changing any of the Renderer section toggles while rendering is ongoing reflects only in the NeUI
(*) Reflect Backside and other setting like Trace reflection seem that are not hooked in the NeUI
(*) Selecting the fur object in the viewport do not select the fur object in the NeUI
(*) Environment :: Aerial Perspective switch button doesn't work
(*) Fog color does not get correctly updated
(*) The arrow in the droppable area indicator is too big for colors dragged over the material Quick Settings view
(*) Problems selecting BitmapTex twice in a row
(*) Asset Editor buttons are draggable
(*) TexEdges::Pixels input is not working
(*) The 'Safe Frame' toggle tool-tip is incorrect
(*) noise texture is not scaled correctly
(*) automatically scroll to new added materials from the material library while the Quick Settings section is open
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