ОПИСАНИЕ
With V-Ray Next for SketchUp we’ve boosted the speed and simplicity of SketchUp’s premier renderer. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.
Backed by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. This latest version is also immediately compatible with the new SketchUp 2020, as well as versions 2016-2019.
Headline features include:
New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you’ll make.
The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that’s up to 7x faster.
Finding the perfect camera exposure or white balance is no longer an issue. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.
A new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work.
The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.
A new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.
A new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes.
The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.
Доп. информация:
Изменения в версии 4.20:
Installation & Licensing
V-Ray AppSDK updated to version 4.3
V-Ray for SketchUp, the Chaos License Server, V-Ray Swarm and the Chaos Cloud client app are now installed in a single step. Configuring each sub-installer individually is still an option
Chaos License Server updated to version 5.3.0
Chaos Cloud client application installer updated to version 1.6.5
Workflow Improvements
RTX support implemented. The engine selector now presents three options - CPU, CUDA and RTX. The image results produced by the new engine are identical to the ones rendered in CUDA mode (previously called GPU). No scene adjustments are required. Going back and forth between the two engines will only modify what devices are used, so there’s minimal effort to compare the two to see which works best for your scene. The new engine takes advantage of the RT Cores (dedicated to ray-tracing calculations) of the new NVIDIA RTX cards which leads to average speedup of 40%
The support of native material color corrections in SketchUp is improved. Make sure that the ‘Extensions / V-Ray / Tools / Colorize Textures’ option is enabled for the color corrections to be rendered. The option is no longer considered ‘Experimental’
Partial Proxy Scene export implemented. Export only the selected objects as a .vrscene file containing geometry and applied materials. Lights and V-Ray objects, such as Fur, can also be included
A set of material slots is automatically generated as part of every Proxy Mesh asset. Use the slots to assign materials to the Proxy without having to rely on a Multi Material
Proxy Mesh assets using the new built-in material system (described in the previous point) now automatically store the materials when saved to the library (or exported as .vrmat files)
Automatically calculated exposure and white balance values can now be applied to the scene camera. Use the Auto Values controls to get the most recent results and apply them to the camera
The Advanced Camera / Bokeh parameters have been updated and made more user friendly. The additional parameters are no longer grayed out when the Blades option is disabled
SpotLight Cone and Penumbra angle sliders’ min and max values are now correct
The UI of the Configuration settings section is improved
Right-clicking on any color or number input field now provides the option to reset them to their default value
A new option allowing color space control of all color sliders is available in the Asset Editor’s Configuration settings rollout
Implemented material attribute icons for easier recognition
Modifications done to the SketchUp model hierarchy are now handled in a better way by the V-Ray Fur, Clipper and Mesh Light components
Tri-Planar Projection texture placement mode added to the VRScan material. It works similarly to the Triplanar texture and removes the need for UV mapping of the shaded objects
Proxy Scenes are now by default affected by the global Material Override. To disable this behavior uncheck the new ‘Use Mtl Override’ option
‘Use Mtl Override’ option added to the Proxy Mesh asset. It disables the global Material Override effect for all material slots using plain colors
Material Random Color render element is implemented. It generates randomly colored selection masks based on the material assignments in the scene. Unlike the Material ID Color element, it does not require adding Material ID attributes to all scene materials
VFB window no longer appears upon vrscene export
Theme
A new Bright color theme can now change the appearance of the Asset Editor, File Path Editor, Color Picker and the Progress Log windows. The UI Color Theme selector is located in the Configuration settings rollout. The theme selection persists between sessions. Note that it does not affect the V-Ray Frame Buffer (VFB)
Color Assistant
Color Assistant extension added to the V-Ray Color Picker. It presents hue, saturation and value variations of the current color to help with picking the exact color that is needed. Adjust the range values for more subtle or more pronounced variation. Right-click on any of the Assistant suggestions to regenerate variations using it as reference
Materials
Some common material settings have been redesigned as Attributes. Attributes are sets of options that can now be created or removed for each material. An ‘Add Attribute button is added next to the ‘Add Layer’ one below the material preview. The list of attributes includes - Translucency (Two Sided), Bump, Displacement, Raytrace Properties, Override and Material ID. New materials are created lean with the option for other attributes to be added later. This way the scene shaders are optimal for both management and rendering
The new Translucency attribute can be used instead of the Two Sided material keeping the shader structure simple. This also simplifies material/texture size management when dealing with translucency
The Generic material layer names are improved. The V-Ray BRDF is renamed to VRay Mtl, Metallic - VRay PBR, Diffuse - Diffuse Coat, Reflection - Reflective Coat, etc. The Refraction layer is removed. Use the VRay Mtl instead
There is a unique icon for each material layer. This is useful visual indication for the layer type in case the layer name is changed
Newly created scene materials now use an optimized underlying shader structure. Displacement, Material ID and Render Stats attributes are no longer added to every material. If any of the attributes is required it has to be manually added from the ‘Add Attribute’ menu
Other Changes & Bug Fixes
Instance face deletion no longer requires multiple Undo commands to get undone
Activating V-Ray in a project for the first time no longer prevents undoing prior actions
The ‘Camera Vertical Tilt’ option is renamed to ‘Vertical Lens Tilt’
Uninstalling V-Ray no longer leaves some files behind
Initiating a render multiple times in quick succession no longer makes the V-Ray UI unresponsive
A number of issues related to Proxy Meshes are resolved
Importing or creating V-Ray-specific geometries now updates correctly during interactive rendering
Enabling the global Lights switch now correctly provokes an interactive rendering update
Toggling Safe Frame on and off during Viewport rendering (VPR) no longer stretches the output image
Toggling Safe Frame during interactive rendering after an aspect ratio change no longer distorts the image
Batch renderer now behaves correctly even when the Scene Transition time is set to 0
A number of texture colorization issues are resolved. Using the option (Colorize Textures) on Mac OS in GPU mode no longer leads to a crash
The ‘Export’ button of the Export Proxy window is no longer disabled if the window is brought up for the first time during the session
Exploding Components containing a Section Plane no longer generates a phantom asset
Creating multiple materials in rapid succession no longer causes issues
Trying to rename material layers using illegal characters now correctly cancels the operation, keeping the original layer name
A number of issues related to 2D Texture Placement are resolved. Uneven U and V Repeat values combined with texture Rotation no longer skewes the texture
Embree is now used for hair and motion blur rendering
Proxy Meshes created during interactive rendering now appear correctly in the scene
Modifying assets during Interactive no longer hangs SketchUp on macOS
Fixed an issue with the Scene Importer failing to import specific vrscene files
VFB window no longer appears when Viewport rendering (VPR) is initiated
Fixed an issue with SketchUp 2020 VPR only refreshing when focused
Proxy Export toolbar button is no longer grayed out if the selection does not contain regular geometry
Using the VFB's ‘Render Last’ button for animations (if no prior rendering has been done) no longer causes an error
Fixed a crash when deleting a blend material together with its sub-materials
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